The studio has been working with series co-creator Jordan Weisman and his new company, Smith & Tinker, on the new title since October 2008.
Meanwhile, in a different news post, the Shack says development of a new MechWarrior game for the PC and Xbox 360 is underway at Piranha Games. You can also look forward to a "new 5v5 objective-based multiplayer mode" and "new class-based gameplay." Shacknews has posted some concept art and a single screenshot showing off a plain combat scene.
With Tiberium threatening to render Earth entirely uninhabitable, the warring Nod and GDI factions find themselves allied with the common goal of saving humanity, and at long last the world will discover "Kane’s motivations behind his decade-long plan." The new storyline will reportedly go something like this: According to Shacknews, new games in the Command & Conquer and MechWarrior series have been announced, seemingly within hours of each other.įor its part, Electronic Arts has officially unveiled Command & Conquer 4, saying the new real-time strategy game is on track to reach PCs in 2010. Registry remapping is generally more pure and effective than AutoHotkey's remapping.Old franchises are crawling out of the woodwork this week.Return Remapping via the Registry's "Scancode Map" KeyWait AppsKey Prevents keyboard auto-repeat from repeating the mouse click. KeyWait RCtrl Prevents keyboard auto-repeat from repeating the mouse click. * Left-click (hold down Control/Shift to Control-Click or Shift-Click). *#Right::MouseMove, 10, 0, 0, R Win+RightArrow => Move cursor to the right *#Left::MouseMove, -10, 0, 0, R Win+LeftArrow => Move cursor to the left *#Down::MouseMove, 0, 10, 0, R Win+DownArrow => Move cursor downward By contrast, the following example is a simpler demonstration: *#up::MouseMove, 0, -10, 0, R Win+UpArrow hotkey => Move cursor upward Since that script offers smooth cursor movement, acceleration, and other features, it is the recommended approach if you plan to do a lot of mousing with the keyboard. The keyboard can be used to move the mouse cursor as demonstrated by the fully-featured Keyboard-To-Mouse script. A percent sign (%) as a destination key.This is because each remapping internally uses as destination keys. For example, A::b is typically equivalent to A::B and ^a::b is equivalent to ^a::^b. However, a remapping opposite to the one above would not work as one might expect, as a remapping never "releases" the modifier keys which are used to trigger it. For example, the following line would produce an uppercase B when you type either "a" or "A" (as long as CapsLock is off): a::B By contrast, specifying an uppercase letter on the right side forces uppercase. The examples above use lowercase, which is recommended for most purposes because it also remaps the corresponding uppercase letters (that is, it will send uppercase when CapsLock is "on" or the Shift key is held down). The B key would continue to send the "b" keystroke unless you remap it to something else as shown in the following example: a::b The above example does not alter the B key itself. For example, a script consisting only of the following line would make the A key behave like the B key: a::b The syntax for the built-in remapping feature is OriginKey::DestinationKey. For the advantages and disadvantages of each approach, see registry remapping.
Limitation: AutoHotkey's remapping feature described below is generally not as pure and effective as remapping directly via the Windows registry. Previous page next page Remapping Keys and Buttons Introduction